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Category: virtual reality

VR design

November 8th, 2016 by

UI/UX designers are the heroes of our reality. They are the ones who are responsible for shaping the

VR

October 18th, 2016 by

These days, everyone seems to agree that augmented, virtual, and mixed reality technology is going t

Mobile VR Store

September 16th, 2016 by

This is it, the fifth and final part of my series of blog posts looking at developing VR for mobile.

Developing for Mobile VR pt.4

September 6th, 2016 by

Welcome to the 4th part of my series of blog posts about mobile Samsung Gear VR development. I will

Developing for Mobile VR pt.3 - General Best Practice & Design Considerations

August 22nd, 2016 by

In this 3rd part of my series of blog posts about mobile Samsung Gear VR development, (although many

Oculus home

August 15th, 2016 by

In my previous blog post, I looked at some reasons as to perhaps why you would or should be interest

Designing mobile VR

July 22nd, 2016 by

There are currently two main strands of VR development – tethered and untethered, or PC-based

google-vr 1

May 23rd, 2016 by

Starting off as a Google “20% Innovation Time Off” project by David Coz and Damien Henry at the

Superbowl

January 26th, 2016 by

Are you ready for some football? And commercials? And trolling your rivals’ Twitter feeds? Your fa